Category: Roleplay

Roleplay

Out-Thinking Your GM

GMs need to be loose and adaptable, because the many heads of the players will often out-think the single head of the GM. There’s a logic to RPG problem-solving that players can apply to help themselves succeed. Remember the Rules of the Game This is most applicable if you know your GM is using a […]

Roleplay

Player Etiquette

A great deal of the responsibility for running a good roleplaying game lies on the gamemaster. However, ultimately it’s the players who can make or break a gaming session. Player Etiquette Toward the GM Players owe the GM a certain amount of respect. After all, GMs invest time, money, and effort into creating an adventure […]

Roleplay

Equal Tabletime

GMs need to include all players in the game, but it’s hard to do when some players are perfectly comfortable shouting and interrupting each others, and others feel uncomfortable trying to compete with them. (Sociological research shows that men tend to be more likely to interrupt others and women less likely, but of course individual […]

Roleplay

Apocalypse — How?

Apocalypse. From the Greek, to uncover, or reveal. But when we speak of an apocalypse, we think of a world-shattering event—most often, the actual end of the world. What a memorable way to end a campaign. A GM can end a campaign in several ways. The game can simply stop in mid-adventure, abandoned. The game […]

Roleplay

Creating a Mystery Adventure

Mystery adventures are great for any level and variety of character types because they use the players’ brains more than the characters’ powers and statistics. However, they take considerably more planning and preparation than your standard shoot-’em-up adventure. I’ll give an example from a rather complex PBEM mystery set in my house campaign island of […]

Roleplay

Finding a Niche

Every member of an adventuring group should have a special niche that s/he fills, something that makes that member invaluable to the others. In some games, this niche is fairly obvious. In others, the player may need to work to develop a good niche for the character. In Dungeons and Dragons and other class-based RPG […]

Roleplay

Personalizing a Character

Certain modes of communication carry great symbolic weight. A clever roleplayer or GM can use these social symbols and stereotypes to immediately reveal something about their character. SPEAKING SPEED • Fast Talker. To roleplay this, a player should begin speaking very quickly, without pausing to think about what s/he is saying. A fast talker can […]

Roleplay

Genre: Santa Claus Adventures

Because I could…. MODERN & SCIENCE FICTION The Mean Streets and Santa. Somebody’s taken off with Santa’s sleigh and gone joyriding. Santa hires you, the tough-talkin’ private eye, to get it back. But there’s a deadline. You’ve got until dawn. McCarthy and Santa. Who is this Santa fellow, anyway? Is it a coincidence that he […]

Roleplay

Angst

Angst: Anxiety, anguish, neurotic fear; guilt, remorse. —The Angst FAQ “Angst is better than combat,” I said the other day to my gamer friend. “See, with combat there’s always a question of whether or not the characters will win. But there’s never a question of whether or not the characters will feel angst.” She gave […]

Roleplay

Creating a Spooky RPG Mood

Rain pounded against the shutters as we sat around the gaming table. The characters had just asked the mysterious, hooded figure his name. I looked down at my gaming notes. “You can call me…” I said, slowly lifting my eyes but not my head. “YOUR DOOM!” I sprang forward, and suddenly lightning crashed and all […]

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