Category: Roleplay

Roleplay

How to Avoid Herding

Every GM who has been running games for a few years has a handful of adventures that were ignored by the player characters, or that the PCs abandoned for one reason or another. Sometimes the PCs don’t accept the mission. Sometimes the PCs don’t realize they are supposed to take the mission. Sometimes the PCs […]

Roleplay

Ending Campaigns

The first step to ending a campaign with panache is to know how many games you have to do it in. If you have a close deadline, then you’ll need to work quickly. Otherwise, you have a little more freedom to map out your story arc over a few months’ worth of games. Estimate how […]

Roleplay

Dating a Hero

Tossing some romance into a campaign is a fun way to enhance roleplaying, make players squirm, and make sure their characters get dragged into the next adventure. GMs should have some fun with the PCs when they play a romantically inclined NPC—and one way to have fun is to make that romantic partner, whether male […]

Roleplay

Trial by Combat

Most GMs who develop laws for their campaigns model their justice system after modern bureaucratic forms, with a sense that crime is an offense against society and individual, and often with a system for trial by one’s peers that includes a presentation of evidence and logical forms of argument. In a game system that takes […]

Roleplay

Trial by Torture

Most GMs who develop laws for their campaigns model their justice system after modern bureaucratic forms, with a sense that crime is an offense against society and individual, and often with a system for trial by one’s peers that includes a presentation of evidence and logical forms of argument. In a game system that takes […]

Roleplay

Trial by Ordeal

Most GMs who develop laws for their campaigns model their justice system after modern bureaucratic forms, with a sense that crime is an offense against society and individual, and often with a system for trial by one’s peers that includes a presentation of evidence and logical forms of argument. In a game system that takes […]

Roleplay

Trial by Oath

Most GMs who develop laws for their campaigns model their justice system after modern bureaucratic forms, with a sense that crime is an offense against society and individual, and often with a system for trial by one’s peers that includes a presentation of evidence and logical forms of argument. In a game system that takes […]

Roleplay

Paying Wergild

I love addressing law in a roleplaying game. Nothing startles adventurers more than being slapped with a fine or prison sentence for brawling in public, for evading “salvage” tax on the loot they’ve pulled from the dragon’s lair, for breaking and entering the villain’s legal residence. Law makes things trickier, whether it’s law in a […]

Roleplay

Holidays

The first holidays I ever saw observed in an RPG were characters’ birthdays. Most people, on rolling up a character—or at least on seeing a world’s calendar for the first time—will immediately figure out their character’s birthday. If nothing else, this helps players keep track of their characters’ ages, and a wily GM will make […]

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