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	<title>Dru Pagliassotti &#187; Clockwork Heart 2</title>
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	<description>The Mark of Ashen Wings</description>
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		<title>Corsets &amp; Clockwork</title>
		<link>http://drupagliassotti.com/2010/10/16/corsets-clockwork/</link>
		<comments>http://drupagliassotti.com/2010/10/16/corsets-clockwork/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 19:37:01 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Clockwork Heart 3]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Short Stories]]></category>
		<category><![CDATA[Steampunk]]></category>
		<category><![CDATA[The Harrow Press]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://drupagliassotti.com/?p=1033</guid>
		<description><![CDATA[I just finished a mad writing spree to finish up a short story for Corsets &#038; Clockwork, which I set in an alternative Venice because I&#8217;ve been so immersed in preparation for next semester&#8217;s Imagining Venice art/communication course. It was a lot of fun developing an alternative city that Napoleon hadn&#8217;t conquered, and I did [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://drupagliassotti.com/wp-content/uploads/2010/10/9781849016582.jpg"><img src="http://drupagliassotti.com/wp-content/uploads/2010/10/9781849016582-196x300.jpg" alt="" title="9781849016582" width="196" height="300" class="alignleft size-medium wp-image-1034" align="left"/></a>I just finished a mad writing spree to finish up a short story for <em><a href="http://www.constablerobinson.com/?section=books&#038;book=corsets_and_clockwork_9781849016582_paperback" target="new">Corsets &#038; Clockwork</a>,</em> which I set in an alternative Venice because I&#8217;ve been so immersed in preparation for next semester&#8217;s <a href="http://imaginingvenice.com/" target="new">Imagining Venice</a> art/communication course. It was a lot of fun developing an alternative city that Napoleon hadn&#8217;t conquered, and I did a ton of research to find correct street names and paintings that depicted the piazza and the islands before Napoleon and the Austrians made all their changes.</p>
<p>And then I ended up 4,000+ words over the top limit. Almost all of that lovely history and description was left on the cutting-room floor. Oh, the agony! But thank heavens for my two fantastic beta readers, who helped me make the cuts and strengthen the story &#8212; I couldn&#8217;t have done it by myself.</p>
<p>So now I&#8217;m tackling the edits on <a href="http://theharrowpress.com/" target="new">The Harrow Press</a>&#8216;s <em>Day Terrors</em>, which was in abeyance while I finished the C&#038;C story &#8212; sorry! But I&#8217;m back on it now.</p>
<p>And I&#8217;m also contemplating participation in <a href="http://www.nanowrimo.org/" target="new">National Novel Writing Month</a>.  I missed it the last two years because I was working on other projects (a novel, <em><a href="http://www.amazon.com/Boys-Love-Manga-Ambiguity-Cross-Cultural/dp/078644195X/ref=sr_1_1?ie=UTF8&#038;qid=1287257161&#038;sr=8-1" target="new">Boys&#8217; Love Manga</a></em>), but other than DT, I have no pressing projects at the moment. So &#8230; maybe <em>Clockwork Heart</em> 3?  I kick-started CH and its sequel during NaNoWriMo, and <em>An Agreement with Hell</em>. I find it a great way to get started on a novel. But it&#8217;s more stress and deadline pressure again. Hmmm&#8230;..</p>
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		<title>Editing On Paper</title>
		<link>http://drupagliassotti.com/2010/01/25/editing-on-paper/</link>
		<comments>http://drupagliassotti.com/2010/01/25/editing-on-paper/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 16:20:43 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Editing]]></category>

		<guid isPermaLink="false">http://drupagliassotti.com/2010/01/25/editing-on-paper/</guid>
		<description><![CDATA[I can revise a novel over and over and over again on-screen, and it never makes any difference. When I finally print it out, around revision two or three, and go over it on paper, I invariably see dozens of places on each page where I can tighten prose, fix dialog, and clarify points. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ashenwings.com/images/blogimages/editingch2.jpg" title="Editing CH 2" alt="Editing CH 2" align="left" height="235" width="400" />I can revise a novel over and over and over again on-screen, and it never makes any difference. When I finally print it out, around revision two or three, and go over it on paper, I invariably see dozens of places on each page where I can tighten prose, fix dialog, and clarify points. I&#8217;m not sure what it is that&#8217;s different about reading on paper, but &#8230;</p>
<p>This is the <em>Clockwork Heart</em> sequel in the paper edit; chapter one. It&#8217;s going to take me the rest of the week to finish the editing process, I suspect, unless I can really power through on one of the days I don&#8217;t have to teach.</p>
<p>My newswriting students get their articles back looking like this and freak out. They don&#8217;t realize I&#8217;m just as strict with myself!</p>
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		<title>Happy New Year!</title>
		<link>http://drupagliassotti.com/2010/01/01/happy-new-year-2/</link>
		<comments>http://drupagliassotti.com/2010/01/01/happy-new-year-2/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 15:54:58 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>

		<guid isPermaLink="false">http://drupagliassotti.com/2010/01/01/happy-new-year-2/</guid>
		<description><![CDATA[Happy 2010, everybody! This was the evening (pre-fireworks) view from our balcony at the suite at the Grand Californian, next to Disney&#8217;s California Adventures, where I spent New Year&#8217;s Eve with some college/gaming friends and their kids. Now I am sitting in bed waiting for said friends to rouse and/or for the Rose Parade to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://pics.livejournal.com/ashenseraph/pic/00048f37" align="left" height="150" width="200" />Happy 2010, everybody!</p>
<p>This was the evening (pre-fireworks) view from our balcony at the suite at the Grand Californian, next to Disney&#8217;s California Adventures, where I spent New Year&#8217;s Eve with some college/gaming friends and their kids. <img src='http://drupagliassotti.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Now I am sitting in bed waiting for said friends to rouse and/or for the Rose Parade to begin and working out one of those wake-up-in-the-middle-of-the-night story edits. &#8220;Wait,&#8221; my prosecco-fueled mind decided to remind me at some truly abhorrent post-midnight hour of the morning, &#8220;the Law of Conservation of Characters dictates that that scene in Chapter 21 should reuse Character X instead of introducing a new Character Z.&#8221;</p>
<p>Turns out there really is a law like that, &#8220;<a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20050306/GLOSSARY/50309011/1005" target="_blank">The Law of Economy of Characters</a>&#8221; coined by Roger Ebert. His law of economy differs a little from the law of conservation as I&#8217;ve absorbed it over the years, but the general idea is the same — if you can possibly use the same character more than once, do so. It&#8217;s better to keep re-using characters that have already been introduced than to continue introducing new ones.</p>
<p>So, back to Chapter 21 and a few other scenes later in the novel to replace Character Z with Character X. To be honest, it strikes me as a perfectly good way to start the new year!</p>
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		<title>Clockwork Heart Sequel Update</title>
		<link>http://drupagliassotti.com/2009/12/30/clockwork-heart-sequel-update/</link>
		<comments>http://drupagliassotti.com/2009/12/30/clockwork-heart-sequel-update/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 02:06:32 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>

		<guid isPermaLink="false">http://drupagliassotti.com/2009/12/30/clockwork-heart-sequel-update/</guid>
		<description><![CDATA[Well, I just finished the second major revision, and I think the manuscript is ready to be seen now. It&#8217;s running 143,732 words, however; 23,932 words longer than the first. Gulp. Happy holidays to everybody! It&#8217;s time for me to push myself away from the keyboard for the rest of the year&#8230;.]]></description>
			<content:encoded><![CDATA[<p>Well, I just finished the second major revision, and I think the manuscript is ready to be seen now. It&#8217;s running 143,732 words, however; 23,932 words longer than the first.</p>
<p><em>Gulp</em>.</p>
<p>Happy holidays to everybody! It&#8217;s time for me to push myself away from the keyboard for the rest of the year&#8230;. <img src='http://drupagliassotti.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>No NaNoWriMo</title>
		<link>http://drupagliassotti.com/2009/11/08/no-nanowrimo/</link>
		<comments>http://drupagliassotti.com/2009/11/08/no-nanowrimo/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 16:45:38 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[NaNoWriMo]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://drupagliassotti.com/2009/11/08/no-nanowrimo/</guid>
		<description><![CDATA[For the first time in many years, I&#8217;ve decided to sit out National Novel Writing Month.   My apologies to anyone who was hoping to keep up on my progress this year! I love NaNoWriMo — in fact, both of my novels, Clockwork Heart and An Agreement with Hell, were originally NaNovels, and the CH [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ashenwings.com/images/blogimages/nano_09.png" title="National Novel Writing Month 09" alt="National Novel Writing Month 09" align="left" height="100" width="100" />For the first time in <a href="http://www.ashenwings.com/thrones/nanowrimo/index.html" target="_blank">many years</a>, I&#8217;ve decided to sit out <a href="http://www.nanowrimo.org/" target="_blank">National Novel Writing Month</a>. <img src='http://drupagliassotti.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />   My apologies to anyone who was hoping to keep up on my progress this year! I love NaNoWriMo — in fact, both of my novels, <em>Clockwork Heart</em> and <em>An Agreement with Hell</em>, were originally NaNovels, and the CH sequel was also started in NaNo.</p>
<p>This year I was torn between writing an 1800s-type novel inspired by my recent trip to Death Valley and rebooting a tall ship fantasy novel that I&#8217;ve been playing around with for a year or two. But then, at last, I reluctantly decided that what I <em>really</em> needed to keep working on was the <em>Clockwork Heart</em> sequel, instead. It&#8217;s complete but still rough.</p>
<p>So, that&#8217;s what I&#8217;m doing instead of NaNo this year. (Although those two novel ideas <em>will</em>, eventually, be addressed!) However, if you&#8217;re participating or thinking about participating in NaNoWriMo, go for it, and good luck! I think it&#8217;s a fantastic way to get a jump-start on any novel you&#8217;ve ever thought about writing!</p>
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		<title>First Draft of Sequel Complete</title>
		<link>http://drupagliassotti.com/2009/08/16/first-draft-of-sequel-complete/</link>
		<comments>http://drupagliassotti.com/2009/08/16/first-draft-of-sequel-complete/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 23:44:49 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>

		<guid isPermaLink="false">http://ashenwings.com/marks/2009/08/16/first-draft-of-sequel-complete/</guid>
		<description><![CDATA[Whew! After what has essentially been a week glued in front of my laptop, I have finally finished the first draft of a Clockwork Heart sequel. I still have plenty of work to do on it, of course. Right now the story is lumpy and awkward and dangling some loose ends, but the hardest part [...]]]></description>
			<content:encoded><![CDATA[<p><em><img src="http://www.ashenwings.com/images/blogimages/CH2End.jpg" title="Laptop showing end of CH sequel" alt="Laptop showing end of CH sequel" align="left" height="154" width="230" />Whew! </em>After what has essentially been a week glued in front of my laptop, I have finally finished the first draft of a <em>Clockwork Heart</em> sequel. I still have plenty of work to do on it, of course. Right now the story is lumpy and awkward and dangling some loose ends, but the hardest part is over.</p>
<p>So there it is — THE END — along with scribbled notes all over my chalkboard desk. The other side of the computer has sketches on it from my trying to figure out what certain objects needed to look like, but that photo would provide spoilers if I published it, so I&#8217;ll keep it off the blog for now&#8230;.</p>
<p>If anyone knows a respectable, fantasy-steampunk-loving agent, let me know!</p>
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		<title>Stymied on a Scene</title>
		<link>http://drupagliassotti.com/2009/08/07/stymied-on-a-scene/</link>
		<comments>http://drupagliassotti.com/2009/08/07/stymied-on-a-scene/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 23:12:16 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://ashenwings.com/marks/2009/08/07/stymied-on-a-scene/</guid>
		<description><![CDATA[You know what I don&#8217;t like? I don&#8217;t like character incompetence driving a scene. I mean, okay, if it&#8217;s a cringe comedy about a complete klutz, that&#8217;s one thing, but in general, I think it&#8217;s a sign of weak plotting. Which is why I&#8217;m struggling really, really hard to figure out how to write this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ashenwings.com/images/blogimages/thumbsdown.jpg" title="Thumbs Down" alt="Thumbs Down" align="left" height="203" width="270" />You know what I don&#8217;t like? I don&#8217;t like character incompetence driving a scene. I mean, okay, if it&#8217;s a cringe comedy about a complete klutz, that&#8217;s one thing, but in general, I think it&#8217;s a sign of weak plotting.</p>
<p>Which is why I&#8217;m struggling really, <em>really</em> hard to figure out how to write this next scene without a character&#8217;s ineptitude kicking off the pivotal events. So far, I&#8217;m at a standstill, but eventually I&#8217;ll think my way around it. Which is why I&#8217;m writing this, of course — to kill time while my subconscious grinds on the problem a little longer.</p>
<p>&#8230; So &#8230; ah &#8230; in the meantime, I&#8217;ll throw out a list of miscellaneous interesting websites I&#8217;ve run across while hunting down various factoids on the web.</p>
<p><a href="http://www.airships.net/" target="_blank">Airships: A Zeppelin History Site</a> —  Lots of neat deck plans and cross-sections here. If I were still running a steampunk RPG, I&#8217;d be all over these.</p>
<p><a href="http://ed-thelen.org/bab/bab_inst.html" target="_blank">Instruction Manual to Operate and Maintain Charles Babbage&#8217;s 2nd Difference Engine</a> — I have it bookmarked, but I&#8217;m not sure what I&#8217;ll ever do with it. It&#8217;s just one of those things I&#8217;m glad exists on the web.</p>
<p><a href="http://courses.wcupa.edu/jones/his480/notes/deth-dic.htm" target="_blank">Causes of Death in the Late 19th Century</a> — I always wondered what symptoms &#8220;apoplexy&#8221; was really describing.</p>
<p><a href="http://afu.com/steam/" target="_blank">Driving a Steam Locomotive</a> — &#8220;If, like me, you&#8217;re a big fan of explosions&#8230;&#8221; Is that a trick question?</p>
<p><a href="http://www.diggerhistory.info/pages-weapons/signal-pistols.htm" target="_blank">Signal Pistols</a> — Victorian flare guns. I should have had icarii carrying these in <em>Clockwork Heart</em>, at least while they were searching for bodies after the wireferry explosion. Or would flare guns violate Ondinium&#8217;s &#8220;an icarus cannot carry a missile weapon&#8221; law? Hmm&#8230;.</p>
<p>Okay. Hey, subconscious, figured it out yet?</p>
<p>Hello? Subconscious? Hello?</p>
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		<title>Dialog Scrappage</title>
		<link>http://drupagliassotti.com/2009/08/03/dialog-scrappage/</link>
		<comments>http://drupagliassotti.com/2009/08/03/dialog-scrappage/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 22:42:13 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://ashenwings.com/marks/2009/08/03/dialog-scrappage/</guid>
		<description><![CDATA[Well, I haven&#8217;t gotten CH2 quite where I&#8217;d hoped to get it over the weekend; earlier today I deleted a few hundred words that I wrote on Sunday and wrote a few hundred new words to replace them. The characters were trying to decide what to do next, and the dialog was becoming too wishy-washy. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ashenwings.com/images/blogimages/writing.jpg" title="Writing" alt="Writing" align="left" height="120" width="180" />Well, I haven&#8217;t gotten CH2 quite where I&#8217;d hoped to get it over the weekend; earlier today I deleted a few hundred words that I wrote on Sunday and wrote a few hundred new words to replace them. The characters were trying to decide what to do next, and the dialog was becoming too wishy-washy. Action-adventure characters should never be wishy-washy!  I scrapped all the back-and-forth and started over; this time, they swiftly decided to recon the area, despite the cold and the danger. That&#8217;s much more like it&#8230;.</p>
<p>I&#8217;m still not quite sure how to get them to the gunshot scene, and I&#8217;ve had to sketch out the area they&#8217;re investigating across my blackboard desktop so I can keep the locations straight, but at least they&#8217;re doing something <em>interesting</em> while I mull over the necessary progression of events.</p>
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		<title>Blood Sprayback?</title>
		<link>http://drupagliassotti.com/2009/08/01/blood-sprayback/</link>
		<comments>http://drupagliassotti.com/2009/08/01/blood-sprayback/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 03:36:48 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://ashenwings.com/marks/2009/08/01/blood-sprayback/</guid>
		<description><![CDATA[Today&#8217;s writing-related research question was whether shooting somebody at close range would cause blood sprayback on the shooter. Fortunately, that&#8217;s an easy one for me to get answered; my father&#8217;s retired military, a member of NRA, and a range officer. He&#8217;s taught me and my nephew how to shoot, and I&#8217;ve consulted him on a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ashenwings.com/images/blogimages/airgun.jpg" title="Air pistol" alt="Air pistol" align="left" height="164" width="288" />Today&#8217;s writing-related research question was whether shooting somebody at close range would cause blood sprayback on the shooter. Fortunately, that&#8217;s an easy one for me to get answered; my father&#8217;s retired military, a member of NRA, and a range officer. He&#8217;s taught me and my nephew how to shoot, and I&#8217;ve consulted him on a number of firearms-related questions in the course of my writing.</p>
<p>He says blood, yes; sprayback, no. Unless a main artery is hit, of course, in which case blood will be everywhere, but I don&#8217;t plan to go there with the scene.</p>
<p>Oh, well. It won&#8217;t be as dramatic, but there you go. We&#8217;re back <a href="http://ashenwings.com/marks/2009/07/30/hitting-the-realism-barrier/" target="_blank">that issue of realism</a> again.</p>
<p>I won&#8217;t say who&#8217;s going to get shot at close range; I&#8217;m still mentally blocking the scene, and there&#8217;s a chance I won&#8217;t use it, if I decide it&#8217;ll cause too many problems later on in the novel, or make the novel, which has already had its <a href="http://ashenwings.com/marks/2008/11/30/50k-complete/" target="_blank">fair share of violence</a>, feel too grim.</p>
<p>I suppose there <em>are</em> writers who plan out their novels perfectly and know exactly what&#8217;s going to happen, but I&#8217;m not one of them. Maybe I will be, someday, with more practice, but right now I usually start writing with a general outline of where the story&#8217;s going and a few key scenes imagined, and that&#8217;s about it. Actually getting the story to those scenes doesn&#8217;t always go the way I&#8217;d planned! In fact, I&#8217;m already starting to think that a dramatic rescue scene I&#8217;d imagined from the beginning is going to have to be delayed, because the way the story&#8217;s working out, completing the rescue early would result in stalling the rescuer.</p>
<p>Not such a good idea, when there are other important plot goals to be achieved, as well.</p>
<p>Tomorrow, if I&#8217;m lucky, I&#8217;ll wrestle the story up to the shooting scene and make my decision. Today, however, I&#8217;m enjoying time with the family, celebrating my father&#8217;s and my sister&#8217;s birthdays. Happy birthday, you two!</p>
<p align="center">***</p>
<p>(Note: The image I&#8217;ve used today is a Girandoni repeating air pistol, circa 1800, shamelessly ripped off of Dr. Beerman&#8217;s outstanding page on air guns, &#8220;<a href="http://www.beemans.net/images/Austrian%20airguns.htm" target="_blank">Girandoni Style Air Rifles and Pistols &#8211; Preliminary Research Presentation</a>.&#8221; I consulted his site when writing <em>Clockwork Heart</em>; the lictors&#8217; air rifles in that novel are loosely based on the air rifles Beerman describes in his research, and like as not, the gun that&#8217;s used to shoot someone in this upcoming scene will be, as well.)</p>
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		<title>Rail Gauge Changers &amp; Information Overload</title>
		<link>http://drupagliassotti.com/2009/07/31/rail-gauge-changers-information-overload/</link>
		<comments>http://drupagliassotti.com/2009/07/31/rail-gauge-changers-information-overload/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 16:25:03 +0000</pubDate>
		<dc:creator>drupagliassotti</dc:creator>
				<category><![CDATA[Clockwork Heart 2]]></category>
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://ashenwings.com/marks/2009/07/31/rail-gauge-changers-information-overload/</guid>
		<description><![CDATA[I managed to convey my characters to their destination yesterday, thanks to the wonders of the web, although they&#8217;ve yet to slip out to look around. Honestly, how did writers manage before all the information in the world was at their fingertips? A little research on variable-gauge axles and rail gauge changing facilities gave me [...]]]></description>
			<content:encoded><![CDATA[<p><object width="320" height="265" align="left" hspace="7"><param name="movie" value="http://www.youtube.com/v/ZiH4kt14yGw&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZiH4kt14yGw&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="320" height="265"></embed></object>I managed to convey my characters to their destination yesterday, thanks to the wonders of the web, although they&#8217;ve yet to slip out to look around. Honestly, how did writers manage before all the information in the world was at their fingertips? A little research on variable-gauge axles and rail gauge changing facilities gave me what I want. The technology wasn&#8217;t around in the quasi-Victorian time period of steampunk, but it seems like it <em>could</em> have been, perhaps in a more primitive form, had the need for it been perceived by a clever, engineering-minded society like Ondinium.</p>
<p>Yesterday I visited the library, promising myself that I&#8217;d only check out a few novels for the weekend, and ended up carrying home an armful, of course. This week my theme is &#8220;thinking,&#8221; with <em>Why We Make Mistakes</em> by Joseph T. Hallinan, <em>How We Decide</em> by Jonah Lehrer, and <em>Blunder: Why Smart People Make Bad Decisions</em> by Zachary Shore. I&#8217;ve read the first and am halfway through the second. The information in these first two books draws to a great extent on the same body of research, the same research I&#8217;ve read about in other books, like Dan Ariely&#8217;s <em><a href="http://ashenwings.com/marks/2008/05/24/predictably-irrational/" target="_blank">Predictably Irrational</a></em> — but I figure that re-reading that research will help embed it in my memory, and each book takes a slightly different slant on it.</p>
<p>What does this have to do with rail gauge changers?</p>
<p>One of the lessons in these books is that more information does not necessarily lead to better decision-making. In fact, a few pertinent data points lead to as good, if not better, decisions and predictions than a plethora of data. For example, Lehrer reports on stock investment experiments in which subjects who could only see share prices rise and fall made better investing decisions than subjects who could review all the financial information to which they could gain access; and on college counselors whose predictions of incoming students&#8217; freshman grades were more accurate knowing only the students&#8217; high-school GPAs and scores on one standardized test than college counselors who had access to student&#8217;s high-school transcripts, test scores, application essays, personality and vocational test scores, and personal interviews.</p>
<p>As Lehrer notes, quoting Herbert Simon: &#8220;A wealth of information creates a poverty of attention&#8221; (p. 159).</p>
<p>I love the fact that I have the vast resources of the internet at my fingertips, and it&#8217;s a rush to find a real-life solution to my story problems, like the existence of rail gauge changers. However, sometimes I wonder if I wouldn&#8217;t have come up with that answer faster if I hadn&#8217;t stopped to research it. I spend an awful lot of time trying to find information online — how a Victorian-era airgun would work, how long it takes for steam engines to refuel, what doctors do about heavy blood loss when transfusions aren&#8217;t readily available — when it might be better for me just to write forward, making guesses or inventing things out of whole cloth, and save the fact-checking process for the second draft. After all, the first lesson in writing is to put words on the page.</p>
<p>Ah, well.  Now that my characters are where they need to be, I have a whole new area of research to conduct&#8230;.</p>
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